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Author Topic: Mod and "Modding"  (Read 30683 times)
Yaroslav
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« Reply #60 on: October 21, 2011, 01:50:56 pm »

What would you like the description to read in English?  Please let me know, and I will rename the link to EvilMod for you Smiley  --- Again, great stuff, and keep on working on it.
here's a description:
mod that makes the game more complex and interesting, correct balance, adds a unit of the company, changes the parameters of units and buildings, and spells.
Again, great stuff, and keep on working on it
Thank you, I continue to be a lot more of all new, like "arcade" version of the mod ...
but I need ideas. What you have any ideas on this?
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Yaroslav
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Posts: 73


« Reply #61 on: October 28, 2011, 03:16:15 pm »

Now the balance of the game is, but to achieve as close as possible to balance I changed the following: diminished heroes, troll-bonecleaver and effort of the ancient Ent. this is what goes into beta 10 version 1.51 which is equal to the full completion of the most important version of my mod.
    In Version 1.52 will improve balance and includes the following units of the company:
Savage (Evil)
Scout Archer
All the heroes of Hobbits
Erkenbrand.

Then I will change the balance depending on how the new units will affect him.

In version 1.53:
Elite archer
Troll Hero
Orc hero
Theoden
Varin

1.54:
Balrog without time;
And any changes.

And if it works I'll simplify the company and make "hardcore" version.

Here is a list of changes to the version 1.51 beta 9 (or a name 1.50 +0.9 beta);
Changes are only in version 1.50:
////////////////////////////////////////////////// //////////
To go to the fifth level of the Fortress Need more ore + 600
Protection of the Fortress on the 5th level is 20 + + + Extras. Hero - Shelob;
Fixed bug causing the game to crash;
Type of weapon now Grishnackh "hammer";
Urk-Captain for hire in the lair of the Orcs;
Grishnackh added the ability the "shield breaker";
The list of units in the building of barracks added elf "Elf-Knight";
Elf-Knight added ability - immobilization(paralyze);
Protection(def) of the Elven Knight = 7;
Fixed bugs Grishnackh;
In light Barracks added Heroes: Faramir and Boromir;
"corrupted soul" After "J" to the right by 4 instead of 5 - 1 and replace "<" value = 58! [Without bugs]
Added Rohan archers, and Evil spirits;
The cost of the ability to "burst of anger" is reduced to 1;
The cost of the ability of "Wind" is reduced to 1;
The cost of power "Obelix" reduced to 3;
The cost of the ability to "Dazzle" lowered to 1;
The cost of power "Obelix" reduced to 3;
The cost of power "spikes" is reduced to 2;
The cost of the ability to "flock of crows" is reduced to 2;
The cost of the ability to "swamp" is reduced to 1;
In the Barracks elves and dwarves added to the appropriate working;
elf-workers for less at 15, but the yield and earn(ore and food) less than 3;
dwarven-workers rose by 75, but bring in more and earn 6;

[8 bugs in the beta is not]

AI Good became more seasoned workers at the expense of the elves-workers;
In the Dwarf-workers life is not 90, and 250;
Attack of the Dwarf-worker is not 5, and 7;
Changed the type of damage is not a ghost 16th, and 11 (unique);
Huorn: life is not 850, and 600, the protection is not 9, and 3 do not attack, 17 and 20;;
[Troll-bonecleaver wins huorn with residual life of 2 <<a balanced>>]
The ability to "capture the towers' recovered 64 (40);
The ability to "Athelas" / [Kingsfloil by Aragorn] 34 (17);
Protecting Faramir 9 (2);
Protection of Boromir 12 (3);
Attack of Boromir 30 (20).
////////////////////////////////////////////////// //////////
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Yaroslav
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Posts: 73


« Reply #62 on: November 03, 2011, 03:05:30 pm »

I made 2 maps, which were calculated on the regime of "control" (in the future also catapult)
play them hard - hardcore is provided.
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Lastonestanding
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« Reply #63 on: October 03, 2013, 09:52:51 pm »

Cool! I have got to try this!!!
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Yaroslav
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Ownage Member
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Posts: 73


« Reply #64 on: October 25, 2014, 02:58:43 pm »

http://www.youtube.com/user/EVILLOTR
http://yadi.sk/d/vqIrAkdkAF6Ui
https://yadi.sk/d/IGXtRmVycDnyi
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