Welcome to this mod made for fun. It makes the game more dynamic and crazy in the late-game. The early-game looks the same.
Core features:- 250 population limit.
- AI is capable of sending bigger armies.
- Two new units for Good side: Elven Knight (Elf Warden) and Rohan Archer. They are upgradeable and usable for AI bots.
- 17 new heroes, of which 9 campaign units were converted to heroes. 26 heroes total!
- Heroes level up more powerful than before. Kind-of balanced.
- Giant Ent, Balrog, Battering Ram and more is trainable for juicy prices.
- AI bots will use Giant Ent and Balrog if they have the resources.
- Trolls and Huorn will now crush infantry like ants.
- More realistic damage multipliers between units, also called unit-counters.
- A lot of adjustments spread all over the place.
Core balancing:- Troll Bonecleaver has no longer a 0.5x damage multiplier versus Huorn. The multipliers are now neutral.
- Huorn's spell "Tree Form" has a reduced stun duration from 8 to 5 seconds. It will stand still and heal for the rest of the time.
- Evil side can summon a clone of Grishnakh called "Orcflanc Orc" and another clone of King of Nazgul called "Khamul", to be used against the powerful Good side hero squad. The Good side, as well as Evil side, has a lot of another campaign heroes to summon however.
- King of Nazgul (and Khamul) have easier to level up with the help of poisoning attacks. This hero usually get harrassed by the AI, probably because of his "rank" property.
- Adjusted for bigger maps with more resources.
- Both sides can build their "Battering Ram" for siege purposes.
Changes from version v0.3:- A lot of campaign units and heroes had to be disabled for AI bots. The game doesn't freeze as often now.
- Converted 9 units into heroes: Orc Captain, Uruk-Hai Captain, Troll Bonecleaver Boss, Shelob, Baby Spider, Corrupted Soul, Varin, and Belenthrond.
- Trolls and Huorn are totally up-sized in their power. They cost much more and are crucial to the late-game.
- Balrog and Giant Ent are limited to one unit at a time.
- The resource settings Low, Medium and High yields 9'000, 13'500 and 99'999.
- The hero "Khamul" have a low aura of damage, which will level him up.
- Arrow attacks make only 20 % of their damage to buildings.
Fixes in version v0.4.1:- Giant Ent and Theoden are now buildable again. There was an issue getting allowed to build them.
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Q&A:Q: Will you be updating this mod?
A: Probably... that would be at a very low pace.
Q: Can you add more features, such as flying dragons and pigs?
A: I wish I could. The current tools and accessibility to the game files are very limited. One would need the source code...