Well, I've been around 120 pop a lot, I used to play with my non patched original game stealing Bonecleavers with Saruman a lot. And with your version 200 seemed to work great for a whole week, I don't know why it crashed on 190 two days ago.
Yes, but in the non modded version AI didn't forget detectors. Maybe it's because you've added archers: now AI seems would rather have them.
Sorry, I meant Varin (left in the attachment), he's the one that gets stuck. Belenthrod or others just work fine. Wulfhelm never freezes, But he hasn't got any spell or additional power, he's just a vanilla Boromir.
Varin and Gimli have 56 ATK on lv. 10 it's unfair that they're so much powerful if Gandalf, Legolas and others are around 30ies.
Savages: again, sorry, I meant Wild Men, you'll see one in the attachments. They aren't a playable unit, they were in a Saruman quest, but they're really powerful: ATK 30 DEF 3.
7 fate is the common Giant Elf with a limited lifetime and that's the only one I could summon (see attachment for resources) 2000/2000 are the ones (Ents/Barlogs) only the AI seems to be able to summon.

11
on: October 17, 2018, 12:43:31 pm
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Started by PalMz17 - Last post by Ommalley | ||
12
on: October 16, 2018, 02:49:26 pm
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Started by PalMz17 - Last post by PalMz17 | ||
That's right, I need more feedback like this!
![]() 250 pop: Yeah, the game engine doesn't tolerate hoarding... and also, there's still a crashing risk for whatever amount of units you have... ![]() Late-game AI forgetting detectors: True. It seems impossible to change how the AI priors units through the LQR files. Dain: I am not sure which hero you are refering to. I have only seen Wulfhelm freeze when you activate his spell. Gandalf: I agree that he has a low melee attack. This is due to the balance between Saruman and Gandalf... Boromir: Hahah oh... Aragorn with his unfair Anduril's Fury buff spell. I guess I should buff Boromirs attack natively. Ents and Balrogs: I can't recall if I changed their cost to resources or fate points. The price should be 2500/2000 or 7 right now. Savages: You are totally right, they are a disappointment! This is because they only cost about 150 resources. Maybe I could amplify them! |
13
on: October 16, 2018, 12:17:06 pm
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Started by PalMz17 - Last post by Ommalley | ||
250 is too much: I've tried on 3 different computers and one was a 4th gen i7 with 2GB Nvidia. It simply shuts down, freezes or crashes above 220 population, sometimes even around 190!
In late game AI ignores Rangers and Wraiths, so it's not able to spot Haradrims nor elfs. Dain gets stuck after a while. If he was attacking, standing or running, he's stuck in that action until death and after that cannot be summoned again. He's fun, but after a wile becomes tedious. I think Gandalf's attack is too low at lv. 10 (30 or 33) while Boromir should be as strong as Aragorn (he was a badass!). Ents and Barlogs can't be summoned unless using fate (or maybe it's a problem no one else is facing, just me). Overall a gerat mod, you are awesome! Tip: why don't make Savages playable and upgradable? Those guys are 30/7! |
14
on: October 16, 2018, 11:56:19 am
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Started by Ommalley - Last post by Ommalley | ||
Thanks a lot, I really had fun playing!
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15
on: October 02, 2018, 11:01:50 am
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Started by FLOMASTER - Last post by FLOMASTER | ||
No , it's only frozen , because Yaroslav have no time for working with Evilmod , maybe in future we can see new versions of mod. At the moment we have some planes, but don't have people's for work.
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16
on: October 02, 2018, 10:24:07 am
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Started by FLOMASTER - Last post by earnolmartin | ||
Why is it suspended though? Is it finished?
Either way, thanks for the update. ![]() |
17
on: September 28, 2018, 07:21:25 am
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Started by FLOMASTER - Last post by FLOMASTER | ||
for 2018, the development of the mod is suspended.
The last version of mod and all last information you can found here : ( https://vk.com/lotrwotr ) . And you can ask some questions here : https://vk.com/topic-47679577_37452544 |
18
on: September 20, 2018, 06:32:15 am
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Started by earnolmartin - Last post by PalMz17 | ||
Check your PMs.
I am starting to think this problem is caused by applying the US-patch on another regional version of the game. Or maybe it has to do with newer Windows releases (8+)... Have you ever tried running the patch as administrator? Just in case it doesn't automatically ask to elevate itself. |
19
on: September 20, 2018, 03:35:12 am
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Started by earnolmartin - Last post by Witchking | ||
I have the same problem, at 31% there is a error with eula.txt and the installation down
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20
on: September 19, 2018, 04:55:09 am
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Started by Ommalley - Last post by PalMz17 | ||
Ah, perfect that you got it working!
![]() Oh thank you for such kind words ![]() Good points, I appreciate feedback. Is that v0.3 or v0.4 you are talking about? I implemented a negative siege-bonus on all arrow weapons, due to 250 population points. I found the ranged units kind'a taking over the battles on their own... ![]() Hahah oh, the Elven Lightbearers... I guess you are talking about their healing power? Or the stackable sunshine spell? Both are pretty INSANE for sure lol! Theoden's requirement must've been a mistake when I tried to set it to the ID-number of a Stronghold. |