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 1 
 on: January 10, 2018, 08:19:11 pm 
Started by Skirmant - Last post by Skirmant
.

 2 
 on: December 20, 2017, 01:25:36 pm 
Started by earnolmartin - Last post by earnolmartin
1.01 Patch for Tribes Vengeance and 1.01 NO CD cracked EXE is attached to this post if you need it.

 3 
 on: December 20, 2017, 01:20:15 pm 
Started by earnolmartin - Last post by earnolmartin
Download it from here:

https://drive.google.com/drive/folders/0B_ITCfuPZKt6OTVBaXB5YXNoRWc

Or here:

https://downloads.fireant.pw/TribesVengeance.zip

 4 
 on: December 20, 2017, 01:17:28 pm 
Started by earnolmartin - Last post by earnolmartin
If you receive the following warning when launching the game on newer PCs with plenty of system resources (powerful CPU, lots of RAM, etc):



You can fix it by editing the TV_CD_DVD.ini file (full path in my case is D:\Games\Tribes Revengeance\Tribes Vengeance\Program\Bin\TV_CD_DVD.ini) and changing:

Code:
RequireMinSpec=True

To:

Code:
RequireMinSpec=False

After consulting expert and savior jackfuste from wide screen gaming forum (WSGF), the technical reason this happens is:

Quote
As for error, it's happened because the programmer used "signed int" data type.
"signed int" data type have range of values from 2,147,483,648 to 2,147,483,647 and this is not enough to store the value of video memory, since modern videocards haves more that 2GB of video memory.


Hope this helps!

 5 
 on: December 20, 2017, 01:10:03 pm 
Started by earnolmartin - Last post by earnolmartin
I've encountered some stability issues playing Tribes Vengeance single player on my AMD Ryzen 8 core machine.  My guess is that my new computer is just too fast for this old game.  

After consulting expert and savior jackfuste from wide screen gaming forum (WSGF), the fix for the below crash:

Quote
1.0.1(63446)

Crash Time: 12/12/17 23:19:08

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3394 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 980 (8843)

TV Build Number: 63446

Assertion failed: (Size/Stride) <= 0xFFFF [File:.\D3DResource.cpp] [Line: 1129]

History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UHUDElement::execRenderHUDMaterial <- Process_Native_Func <- UObject::CallFunction [SCRIPT='TribesGui.HUDElement.RenderHUDMaterial' OBJ='default_health'] <- UObject::ProcessEvent [Function TribesGui.HUDHealthBar.RenderElement() on HUDHealthBar Transient.default_health] <- UHUDElement::execRender <- Process_Native_Func <- UObject::CallFunction [SCRIPT='TribesGui.HUDElement.Render' OBJ='default_CharacterHUD'] <- UObject::CallFunction [SCRIPT='TribesGui.TribesHUDScript.DoUpdate' OBJ='default_CharacterHUD'] <- UObject::CallFunction [SCRIPT='TribesGui.TribesHUD.DrawHUD' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='Engine.HUD.PostRender' OBJ='TribesCharacterHUD0'] <- UObject::ProcessEvent [Function TribesGui.TribesHUD.PostRender() on TribesCharacterHUD SP-Coliseum-Arena.TribesCharacterHUD0] <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Is to download and run the attached patcher utility from this post, point to your Tribes Vengeance "Tribes Vengeance\Program\Bin\D3DDrv.dll" file, and click on the "Start" button to patch this problem.

For example, my full path is:  D:\Games\Tribes Revengeance\Tribes Vengeance\Program\Bin\D3DDrv.dll

Below is a screenshot of the patcher utility:



This will fix random crashes when you play single player on your newer PC.  

 6 
 on: December 20, 2017, 01:01:02 pm 
Started by earnolmartin - Last post by earnolmartin
I've encountered some stability issues playing Tribes Vengeance single player on my AMD Ryzen 8 core machine.  My guess is that my new computer is just too fast for this old game.  

After consulting expert and savior jackfuste from wide screen gaming forum (WSGF), the fix for the below crash:

Quote
1.0.1(63446)

Crash Time: 12/11/17 17:19:22

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3394 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 980 (8843)

TV Build Number: 63446

PlayerCharacterController SP-Coliseum-Fuel.PlayerCharacterController0 (Function Gameplay.PlayerCharacterController.PlayerCalcView:00D0) Runaway loop detected (over 1000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent [Function Gameplay.PlayerCharacterController.PlayerCalcView() on PlayerCharacterController SP-Coliseum-Fuel.PlayerCharacterController0] <- UInteraction::execWorldToScreen <- Process_Native_Func <- UObject::CallFunction [SCRIPT='Engine.Interaction.WorldToScreen' OBJ='HUDInteraction1'] <- UObject::CallFunction [SCRIPT='Gameplay.PlayerCharacterController.WorldToScreen' OBJ='PlayerCharacterController0'] <- UObject::CallFunction [SCRIPT='Gameplay.PlayerCharacterController.calculateScreenPosition' OBJ='PlayerCharacterController0'] <- UObject::CallFunction [SCRIPT='Gameplay.TribesHUDBase.AddHUDMarker' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='Gameplay.TribesHUDBase.UpdateHUDSensorData' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='TribesGui.TribesInGameHUD.UpdateHUDData' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='TribesGui.TribesCharacterHUD.UpdateHUDData' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='Gameplay.TribesHUDManager.UpdateHUDData' OBJ='TribesHUDManager1'] <- UObject::CallFunction [SCRIPT='Gameplay.PlayerCharacterController.PlayerTick' OBJ='PlayerCharacterController0'] <- UObject::ProcessEvent [Function Gameplay.PlayerCharacterController.CharacterMovement.PlayerTick() on PlayerCharacterController SP-Coliseum-Fuel.PlayerCharacterController0] <- APlayerController::Tick <- APlayerCharacterController::Tick <- TickActorObjects <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Is to add the following flag to your Tribes Vengeance shortcut:

Code:
-norunaway

So, my full shortcut reads:

Code:
"D:\Games\Tribes Revengeance\Tribes Vengeance\Program\Bin\TV_CD_DVD.exe" -console -norunaway

Here's a screenshot:



You may also run into this additional problem if you had to use this fix.

 7 
 on: December 18, 2017, 08:17:15 pm 
Started by PalMz17 - Last post by carn solus
added you also

 8 
 on: August 13, 2017, 02:05:00 pm 
Started by PalMz17 - Last post by PalMz17
I wonder if someone know if it's possible to play War of The Ring over Hamachi. As mentioned above, we couldn't get it to work.

Tunngle might be the solution, but my router doesn't co-operate with Tunngle, sadly enough Sad
I'll report the results with this program next time.

add me on Steam: PalMz17 http://steamcommunity.com/profiles/76561198036528800/

 9 
 on: July 29, 2017, 11:28:10 am 
Started by PalMz17 - Last post by earnolmartin
I added you as a friend on steam. 

 10 
 on: July 20, 2017, 10:16:30 pm 
Started by PalMz17 - Last post by PalMz17
My auto-generated trainer is here! Thanks to Cheat Engine being user-friendly. Grin

Functions:

  • Set Resources to 99999 and/or freeze their values.
  • Set Maximum Pop Limit to 999 (this will work in Multiplayer if you do this simultaneously).
  • Set your current Pop Limit to 999.
  • Freeze the Slavemaster counter. This is for training more than 12 of those and get above 180 Pop Points as Evil faction (It may crash if you kill them all and still have the counter frozen).

This might only work for the 1.01.0011 patch with the widescreen hack.

You can click on the "About" button to get neccessary information.

Stay tuned for more stuff from me! Grin

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