Video Games 101

Tribes Vengeance => General => Topic started by: earnolmartin on December 20, 2017, 01:10:03 pm



Title: Fix "Assertion failed: (Size/Stride) <= 0xFFFF [File:.\D3DResource.cpp]" Crash
Post by: earnolmartin on December 20, 2017, 01:10:03 pm
I've encountered some stability issues playing Tribes Vengeance single player on my AMD Ryzen 8 core machine.  My guess is that my new computer is just too fast for this old game.  

After consulting expert and savior jackfuste (http://www.wsgf.org/forums/memberlist.php?mode=viewprofile&u=31072) from wide screen gaming forum (WSGF) (http://www.wsgf.org/), the fix for the below crash:

Quote
1.0.1(63446)

Crash Time: 12/12/17 23:19:08

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3394 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 980 (8843)

TV Build Number: 63446

Assertion failed: (Size/Stride) <= 0xFFFF [File:.\D3DResource.cpp] [Line: 1129]

History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UHUDElement::execRenderHUDMaterial <- Process_Native_Func <- UObject::CallFunction [SCRIPT='TribesGui.HUDElement.RenderHUDMaterial' OBJ='default_health'] <- UObject::ProcessEvent [Function TribesGui.HUDHealthBar.RenderElement() on HUDHealthBar Transient.default_health] <- UHUDElement::execRender <- Process_Native_Func <- UObject::CallFunction [SCRIPT='TribesGui.HUDElement.Render' OBJ='default_CharacterHUD'] <- UObject::CallFunction [SCRIPT='TribesGui.TribesHUDScript.DoUpdate' OBJ='default_CharacterHUD'] <- UObject::CallFunction [SCRIPT='TribesGui.TribesHUD.DrawHUD' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='Engine.HUD.PostRender' OBJ='TribesCharacterHUD0'] <- UObject::ProcessEvent [Function TribesGui.TribesHUD.PostRender() on TribesCharacterHUD SP-Coliseum-Arena.TribesCharacterHUD0] <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Is to download and run the attached patcher utility from this post, point to your Tribes Vengeance "Tribes Vengeance\Program\Bin\D3DDrv.dll" file, and click on the "Start" button to patch this problem.

For example, my full path is:  D:\Games\Tribes Revengeance\Tribes Vengeance\Program\Bin\D3DDrv.dll

Below is a screenshot of the patcher utility:

(https://serv1.dragndropz.com/user_images/2017_12_20/thumbs/199_Rni1lh_2017-12-2011_07_56-TRIBESVengeance.png) (https://serv1.dragndropz.com/user_images/2017_12_20/199_Uqybz9_2017-12-2011_07_56-TRIBESVengeance.png)

This will fix random crashes when you play single player on your newer PC.